Computer Science Education Research (CSER) focuses on teaching and learning in academic fields related to information technology. Particular area of interest is the use of educational technology. CSER combines education research with computer science. Some of the key research topics are
- Teaching methods
- Learning patterns
- Educational technology: systems, methods and application
- Program and algorithm visualization
- Automatic assessment
- Immediate (automatic) feedback
Our research group is interested in methods for teaching computer science and the use of information technology as an educational tool in general. In the first case the goal is to establish if a teaching intervention has an observable effect. Usually for a new element to succeed, the support from other aspects of teaching are also needed. For example the introduction of a new educational technology could demand changes in the course structure, teaching methods or assessment. The mechanics of learning is also an important perspective; if we don’t know how people learn we can’t design successful teaching interventions. In the second case, research of educational technology, the goal is to develop new information technology based learning technologies and assess their usefulness. Technology is here the means for intervention but the subject to be taught can be from a wide variety of fields.
The research group has developed an eLearning platform called ViLLE. ViLLE started as a program visualization tool for an introductory programming course, but it has grown to become a general learning platform.
- Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia (2017)
Mika Luimula, Christina Kattimeri, Niina Katajapuu, Paula Pitkäkangas, Helena Malmivirta, Aung Pyae, Tapani Liukkonen, Jouni Smed, Pekka Qvist
- Rehabilitation Games (2017)
Werner Ravyse, Kimmo Tarkkanen, A. Seugnet Blignaut, Erkki Sutinen, Jouni Smed
- About programming maturity in finnish high schools: A comparison between high school and university students' programming skills (2017)
Kaila E., Lindén R., Lokkila E., Laakso M.
- Designing a Game for Learning Math by Composing: A Finnish Primary School Case (2017)
Laato S, Laine T, Seo J, Ko W, Sutinen E
- Refactoring a CS0 course for engineering students to use active learning (2017)
Lokkila E, Kaila E, Linden R, Laakso MJ, Sutinen E
- Cultural calibration: Technology design for tourism websites (2017)
Mele E., Sutinen E.
- A lifelike experience to train user requirements elicitation skills (2017)
de Ascaniis S., Cantoni L., Sutinen E., Talling R.
- How engineers perceive the importance of ethics in Finland (2017)
Ville Taajamaa, Anne-Maarit Majanoja, Diana Bairaktarova, Antti Airola, Tapio Pahikkala, Erkki Sutinen
- Serious storytelling - a first definition and review (2017)
Artur Lugmayr, Erkki Sutinen, Jarkko Suhonen, Carolina Islas Sedano, Helmut Hlavacs, Calkin Suero Montero
- Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissä (2017)
Henna Syrjälä, Tapani N. Joelsson, Kaisa Könnölä, Harri T. Luomala Saara Lundén, Mari Sandell, Tuomas Mäkilä